について [JA TRANSLATION NEEDED] Butterfly Shimai

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4.6/5 (2100 votes)

Detailed Game Introduction

[JA TRANSLATION NEEDED] Butterfly Shimai is a captivating and relaxing puzzle game that combines elements of Mahjong and connect-2 mechanics. The game presents you with a board filled with beautiful butterfly wings. Your objective is to find and connect pairs of identical wings to make them form a complete butterfly and fly away, clearing the board. The challenge lies in the connection rule: wings can only be paired if a path can be drawn between them with no more than two turns, and without passing through any other wings. With a time limit for each level, you need to be quick and strategic to clear all the butterflies.

Gameplay Strategy & Walkthrough

[JA TRANSLATION NEEDED] 1. Scan for Obvious Matches: Start by looking for pairs of wings that are directly adjacent or have a clear, straight path between them. These are the easiest to clear and will open up the board. [JA TRANSLATION NEEDED] 2. Prioritize Edges and Corners: Wings located on the edges and corners of the board are often easier to connect as they have fewer blocking tiles around them. Clearing these first can create more opportunities. [JA TRANSLATION NEEDED] 3. Look for Two-Turn Paths: Remember the connection rule: a path can have up to two turns. Visualize these paths to find less obvious matches. [JA TRANSLATION NEEDED] 4. Use Hints Wisely: If you get stuck, the game usually provides a hint button. Use it when you’re truly stumped, but try to solve puzzles on your own to improve your observation skills. [JA TRANSLATION NEEDED] 5. Time Management: Keep an eye on the timer. Making matches adds a small amount of time back, so quick and continuous matching is key to completing levels.

Controls Guide

  • Select and Connect: Use your mouse to click on the first butterfly wing, then click on its identical matching wing. If a valid path exists, the butterflies will fly away.
    • A: The goal is to clear all the butterfly wings from the board by connecting identical pairs before the time runs out.(日本語訳が必要)
    • A: Two identical wings can be connected if a line can be drawn between them that has no more than two 90-degree turns and does not pass through any other wings.(日本語訳が必要)
    • A: If the timer reaches zero before you clear the board, the game will end, and you will have to restart the level.(日本語訳が必要)
    • A: The goal is to clear all the butterfly wings from the board by connecting identical pairs before the time runs out.(日本語訳が必要)
    • A: Two identical wings can be connected if a line can be drawn between them that has no more than two 90-degree turns and does not pass through any other wings.(日本語訳が必要)
    • A: If the timer reaches zero before you clear the board, the game will end, and you will have to restart the level.(日本語訳が必要)

Frequently Asked Questions (FAQ)

  • Q: What is the goal of Butterfly Shimai? [JA TRANSLATION NEEDED] * A: The goal is to clear all the butterfly wings from the board by connecting identical pairs before the time runs out.

  • Q: What are the rules for connecting wings? [JA TRANSLATION NEEDED] * A: Two identical wings can be connected if a line can be drawn between them that has no more than two 90-degree turns and does not pass through any other wings.

  • Q: What happens if I run out of time?

    • A: If the timer reaches zero before you clear the board, the game will end, and you will have to restart the level.
  • Q: What happens if I run out of time?
    • A: Two identical wings can be connected if a line can be drawn between them that has no more than two 90-degree turns and does not pass through any other wings.
  • Q: What are the rules for connecting wings?
    • A: The goal is to clear all the butterfly wings from the board by connecting identical pairs before the time runs out.
  • Q: What is the goal of Butterfly Shimai?

よくある質問(FAQ)

  • Select and Connect: Use your mouse to click on the first butterfly wing, then click on its identical matching wing. If a valid path exists, the butterflies will fly away.

コントロールガイド

  • Time Management: Keep an eye on the timer. Making matches adds a small amount of time back, so quick and continuous matching is key to completing levels.

    • A: If the timer reaches zero before you clear the board, the game will end, and you will have to restart the level.
  • Q: What happens if I run out of time?

    • A: Two identical wings can be connected if a line can be drawn between them that has no more than two 90-degree turns and does not pass through any other wings.
  • Q: What are the rules for connecting wings?

    • A: The goal is to clear all the butterfly wings from the board by connecting identical pairs before the time runs out. [JA TRANSLATION NEEDED] * A: If the timer reaches zero before you clear the board, the game will end, and you will have to restart the level.