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3.9/5 (1683 votes)

Detailed Game Introduction

[JA TRANSLATION NEEDED] Captain Gold follows the timeless gold‑miner formula: swing a hook across the screen and release at the right moment to snag gold nuggets and treasures. Heavy objects pull slowly, light ones reel in faster. Stages set cash targets and time limits, with shop upgrades between rounds.

Gameplay Strategy & Walkthrough

[JA TRANSLATION NEEDED] 1. Prioritize big nuggets and bags early for faster quota. [JA TRANSLATION NEEDED] 2. Avoid rocks — they’re heavy and low value unless you must clear space. [JA TRANSLATION NEEDED] 3. Use dynamite (if available) to drop unwanted items mid‑reel. [JA TRANSLATION NEEDED] 4. Shop smart: buy power‑reel or extra dynamite first; evaluate per stage layout. [JA TRANSLATION NEEDED] 5. Timing cues: Release slightly before the hook lines up due to swing momentum.

Controls Guide

  • Tap/Click to release the hook; tap again to use dynamite if supported.
  • Navigate shop menus between levels.

Frequently Asked Questions (FAQ)

  • Q: I keep coming up short on cash — any tips?

[JA TRANSLATION NEEDED] A: Target the largest visible nuggets first and ignore rocks. Invest in reel speed upgrades early.

  • Q: Is dynamite worth it?

[JA TRANSLATION NEEDED] A: Yes when layouts are rock‑heavy — it saves time otherwise lost on low‑value pulls.

  • Q: Can I control hook angle precisely?

  • Q: I keep coming up short on cash — any tips?

よくある質問(FAQ)

  • Navigate shop menus between levels.
  • Tap/Click to release the hook; tap again to use dynamite if supported.

コントロールガイド

[JA TRANSLATION NEEDED] A: Learn the swing rhythm; release a fraction early to account for motion.

A: Learn the swing rhythm; release a fraction early to account for motion.

  • Q: Can I control hook angle precisely? A: Yes when layouts are rock‑heavy — it saves time otherwise lost on low‑value pulls.
  • Q: Is dynamite worth it?

A: Learn the swing rhythm; release a fraction early to account for motion.

  • Q: Can I control hook angle precisely? A: Yes when layouts are rock‑heavy — it saves time otherwise lost on low‑value pulls.