について [JA TRANSLATION NEEDED] Light Line
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Detailed Game Introduction
[JA TRANSLATION NEEDED] Light Line tasks you with drawing non‑overlapping paths that connect glowing nodes while obeying constraints: maximum turns, limited line length, mandatory pass‑throughs, or switches that toggle gates. Later puzzles add layered boards with energy sharing between lines.
Gameplay Strategy & Walkthrough
[JA TRANSLATION NEEDED] 1. Start with bottlenecks: Fill narrow corridors first; they force unique routes. [JA TRANSLATION NEEDED] 2. Degree logic: Prioritize nodes with few exits; resolve them to reduce branching. [JA TRANSLATION NEEDED] 3. Turn economy: Use long straight runs and save turns for corners that require them. [JA TRANSLATION NEEDED] 4. Gate timing: Plan switch routes so gates open before line arrival. [JA TRANSLATION NEEDED] 5. Backtrack early: Undo as soon as crossings become inevitable.
Controls Guide
- Drag to draw/erase lines; tap switches; zoom/pan on dense boards.
Frequently Asked Questions (FAQ)
- Q: Lines always collide — how to avoid?
[JA TRANSLATION NEEDED] A: Lay corridors first and route remaining lines around them; avoid spirals that trap space.
- Q: Are diagonal moves allowed?
[JA TRANSLATION NEEDED] A: Usually grid‑orthogonal; check the level rules.
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Q: Is there a hint system?
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Q: Lines always collide — how to avoid?
よくある質問(FAQ)
- Drag to draw/erase lines; tap switches; zoom/pan on dense boards.
コントロールガイド
- Backtrack early: Undo as soon as crossings become inevitable. [JA TRANSLATION NEEDED] A: Many versions provide step or full‑path hints.
A: Many versions provide step or full‑path hints.
- Q: Is there a hint system? A: Usually grid‑orthogonal; check the level rules.
- Q: Are diagonal moves allowed?
A: Many versions provide step or full‑path hints.