について [JA TRANSLATION NEEDED] Stickman Fighter Mega

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4.1/5 (1975 votes)

Detailed Game Introduction

[JA TRANSLATION NEEDED] Stickman Fighter Mega is a side‑view beat ’em up focused on counter‑timing and spacing. Enemies telegraph swings; punish them with parries, juggles, and area specials. Later waves mix shielded foes, ranged throwers, and heavies that demand varied answers.

Gameplay Strategy & Walkthrough

[JA TRANSLATION NEEDED] 1. Parry window: Learn the parry frame and fish counter‑hits for bonus damage. [JA TRANSLATION NEEDED] 2. Spacing: Fight just outside enemy reach; step in only on swings. [JA TRANSLATION NEEDED] 3. Target priority: Delete ranged/fast daggers first; kite heavies. [JA TRANSLATION NEEDED] 4. Special economy: Save AOEs for multi‑spawn waves. [JA TRANSLATION NEEDED] 5. Combo routes: Light→Heavy→Launcher→Air juggles are high value.

Controls Guide

  • Move: Arrows/A/D; Attack: J/K; Special: L; Block/Parry: I (varies). Pause/Retry via UI.

Frequently Asked Questions (FAQ)

  • Q: I get stun‑locked.

[JA TRANSLATION NEEDED] A: Hold block between hits and roll out; don’t mash into armor.

  • Q: Specials feel weak.

[JA TRANSLATION NEEDED] A: Use them as finishers on clustered waves, not on single targets.

  • Q: Best starter combo?

  • Q: I get stun‑locked.

よくある質問(FAQ)

  • Move: Arrows/A/D; Attack: J/K; Special: L; Block/Parry: I (varies). Pause/Retry via UI.

コントロールガイド

  • Combo routes: Light→Heavy→Launcher→Air juggles are high value. [JA TRANSLATION NEEDED] A: Light×2→Heavy→Launcher→Air Light×2.

A: Light×2→Heavy→Launcher→Air Light×2.

  • Q: Best starter combo? A: Use them as finishers on clustered waves, not on single targets.
  • Q: Specials feel weak.

A: Light×2→Heavy→Launcher→Air Light×2.