关于 [ZH TRANSLATION NEEDED] HexaMind
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4.2/5 (2066 votes)
Detailed Game Introduction
[ZH TRANSLATION NEEDED] HexaMind plays on a hexagonal grid with rules about what may touch: colors, numbers, or symbols must satisfy adjacency constraints (e.g., no equal neighbors, or sums along rays). The six‑direction geometry enables rich deductions through fan‑shaped lines and rings.
Gameplay Strategy & Walkthrough
- [ZH TRANSLATION NEEDED] Constraint hotspots: Start at cells with the most neighbors or strictest rules.
- [ZH TRANSLATION NEEDED] Ring logic: Use ring sums or color counts around a center to bound candidates.
- [ZH TRANSLATION NEEDED] Ray scans: Scan along axial directions for parity/sequence constraints.
- [ZH TRANSLATION NEEDED] Contradiction seeds: Try a candidate on a tight cell and backtrack on conflict.
- [ZH TRANSLATION NEEDED] Pencil rigor: Maintain clean candidate notes to avoid circular mistakes.
Controls Guide
- Tap to place values/colors; toggle pencil marks; undo/redo.
Frequently Asked Questions (FAQ)
- Q: I’m stuck — where to look?
[ZH TRANSLATION NEEDED] A: Revisit high‑degree nodes and ring totals; combine ring and ray constraints.
- Q: Is guessing required?
[ZH TRANSLATION NEEDED] A: Good sets allow logical solves; when needed, make shallow, reversible assumptions.
- Q: How is it different from square‑grid puzzles?
[ZH TRANSLATION NEEDED] A: Six neighbors create stronger ring/ray reasoning that square grids lack.