关于 [ZH TRANSLATION NEEDED] Light Line
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4.2/5 (2077 votes)
Detailed Game Introduction
[ZH TRANSLATION NEEDED] Light Line tasks you with drawing non‑overlapping paths that connect glowing nodes while obeying constraints: maximum turns, limited line length, mandatory pass‑throughs, or switches that toggle gates. Later puzzles add layered boards with energy sharing between lines.
Gameplay Strategy & Walkthrough
- [ZH TRANSLATION NEEDED] Start with bottlenecks: Fill narrow corridors first; they force unique routes.
- [ZH TRANSLATION NEEDED] Degree logic: Prioritize nodes with few exits; resolve them to reduce branching.
- [ZH TRANSLATION NEEDED] Turn economy: Use long straight runs and save turns for corners that require them.
- [ZH TRANSLATION NEEDED] Gate timing: Plan switch routes so gates open before line arrival.
- [ZH TRANSLATION NEEDED] Backtrack early: Undo as soon as crossings become inevitable.
Controls Guide
- Drag to draw/erase lines; tap switches; zoom/pan on dense boards.
Frequently Asked Questions (FAQ)
- Q: Lines always collide — how to avoid?
[ZH TRANSLATION NEEDED] A: Lay corridors first and route remaining lines around them; avoid spirals that trap space.
- Q: Are diagonal moves allowed?
[ZH TRANSLATION NEEDED] A: Usually grid‑orthogonal; check the level rules.
- Q: Is there a hint system?
[ZH TRANSLATION NEEDED] A: Many versions provide step or full‑path hints.