关于 [ZH TRANSLATION NEEDED] We Become What We Behold

首页 > [ZH TRANSLATION NEEDED] We Become What We Behold

4.0/5 (987 votes)

Game Introduction

[ZH TRANSLATION NEEDED] “We Become What We Behold” is a short, satirical point-and-click game by Nicky Case that offers a sharp commentary on media, sensationalism, and how our focus on negativity can amplify societal divisions. The game challenges players to observe a small world of characters and decide what “news” to capture with their camera, directly influencing the narrative and the characters’ behavior.

Gameplay Guide

[ZH TRANSLATION NEEDED] The core gameplay involves observing the screen and using your camera to photograph events.

  • Observe: Watch the characters (squares and circles) interact.
  • Capture: Click to take a photo of a “news” event. Your choice of what to photograph directly impacts what appears on the in-game TV screen, which in turn influences the characters’ reactions.
  • Consequences: The game subtly demonstrates how focusing on controversial or shocking content can lead to a cycle of anger, fear, and division. There’s no explicit win condition; the game typically ends with a dramatic climax reflecting the consequences of media sensationalism.

Controls Guide

  • Mouse: Use your mouse to aim the camera and click to take a photograph.

Frequently Asked Questions (FAQ)

[ZH TRANSLATION NEEDED] What is the meaning behind the game?

[ZH TRANSLATION NEEDED] The game is a critique of media sensationalism and how it shapes our perceptions and society. It highlights how focusing on negativity and conflict can lead to a cycle of division, echoing Marshall McLuhan’s quote, “We become what we behold.”

[ZH TRANSLATION NEEDED] How long is the game?

[ZH TRANSLATION NEEDED] It’s a very short experience, typically lasting around five minutes, designed to deliver its message concisely and powerfully.

[ZH TRANSLATION NEEDED] Is there a “right” way to play or win?

[ZH TRANSLATION NEEDED] The game doesn’t have a traditional win condition. Its purpose is to make you reflect on media consumption and its societal impact, rather than to achieve a high score or specific ending.