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About Infiltrating the Airship
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4.4/5 (982 votes)
Overview
This Henry Stickmin episode revolves around a branching airship break‑in. You pick gadgets (disguises, grapples, tech toys) and follow route splits that lead to success or hilarious failure. Quick‑time prompts appear in action scenes, while a scene map lets you revisit to collect all fails and endings.
How to Play
- Select tools at decision points; timing matters in chase sequences.
- Explore the major branches to see unique endings.
- Use scene select (if available) to finish collections.
Controls
- Mouse to choose; occasional keys for QTEs depending on host.
Tips
- Don’t fear failure—each wrong pick teaches the right path.
- Click characters mid‑scene to log bios when supported.
- Keep a list of endings to avoid repeats.
FAQ
- Q: How many endings are available in this game?
A: Multiple branch‑specific endings; exact count depends on the host version. - Q: Do I need fast reactions for every scene?
A: Only certain QTE segments; most progress comes from choices. - Q: Can I replay scenes to complete my collection?
A: Yes—scene select assists with 100% runs on many hosts.