About Infiltrating the Airship

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4.4/5 (982 votes)

Overview

This Henry Stickmin episode revolves around a branching airship break‑in. You pick gadgets (disguises, grapples, tech toys) and follow route splits that lead to success or hilarious failure. Quick‑time prompts appear in action scenes, while a scene map lets you revisit to collect all fails and endings.

How to Play

  • Select tools at decision points; timing matters in chase sequences.
  • Explore the major branches to see unique endings.
  • Use scene select (if available) to finish collections.

Controls

  • Mouse to choose; occasional keys for QTEs depending on host.

Tips

  • Don’t fear failure—each wrong pick teaches the right path.
  • Click characters mid‑scene to log bios when supported.
  • Keep a list of endings to avoid repeats.

FAQ

  • Q: How many endings are available in this game?
    A: Multiple branch‑specific endings; exact count depends on the host version.
  • Q: Do I need fast reactions for every scene?
    A: Only certain QTE segments; most progress comes from choices.
  • Q: Can I replay scenes to complete my collection?
    A: Yes—scene select assists with 100% runs on many hosts.