About We Become What We Behold

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Game Introduction

“We Become What We Behold” is a short, satirical point-and-click game by Nicky Case that offers a sharp commentary on media, sensationalism, and how our focus on negativity can amplify societal divisions. The game challenges players to observe a small world of characters and decide what “news” to capture with their camera, directly influencing the narrative and the characters’ behavior.

Gameplay Guide

The core gameplay involves observing the screen and using your camera to photograph events.

  • Observe: Watch the characters (squares and circles) interact.
  • Capture: Click to take a photo of a “news” event. Your choice of what to photograph directly impacts what appears on the in-game TV screen, which in turn influences the characters’ reactions.
  • Consequences: The game subtly demonstrates how focusing on controversial or shocking content can lead to a cycle of anger, fear, and division. There’s no explicit win condition; the game typically ends with a dramatic climax reflecting the consequences of media sensationalism.

Controls Guide

  • Mouse: Use your mouse to aim the camera and click to take a photograph.

Frequently Asked Questions (FAQ)

What is the meaning behind the game?

The game is a critique of media sensationalism and how it shapes our perceptions and society. It highlights how focusing on negativity and conflict can lead to a cycle of division, echoing Marshall McLuhan’s quote, “We become what we behold.”

How long is the game?

It’s a very short experience, typically lasting around five minutes, designed to deliver its message concisely and powerfully.

Is there a “right” way to play or win?

The game doesn’t have a traditional win condition. Its purpose is to make you reflect on media consumption and its societal impact, rather than to achieve a high score or specific ending.